Area contest time!

Avatar MUD is celebrating its 10th anniversary – complete with multiple HoGathons (itโ€™s a MUD thing), area building quests and trivia contests!

So, what does a bored Immortal do when the announcement about the area contest comes out? Write the core of a nifty little area in 2 hours. It draws some inspiration from the Death-Gate Cycle series, as well as my general interest in all things steam powered. Got my copy of the builder guide and my vnums (virtual numbers – another MUD thing) via e-mail last night, and Iโ€™ve already spent 30 minutes this morning putting in some of the technical markup required to turn my wads of text into something the MUD will parse.

I, of course, have a slight advantage over the other builders who are competing – I can boot a test port on the server and make sure that my area flows nicely ๐Ÿ™‚ I suppose it also means I should get off of my rear and put together a cross-platform area editor and run-through tool. DaWiz put together a tool that validates the area, but beyond that builders are stuck with either a text editor, or the ancient AvMZF. Iโ€™ve pondered Ruby and Perl so far, but cross platform GUIs for either language seem to be few.

I will have to revisit the text later on – I merely have the first draft, and Iโ€™m not too happy with some of the sentences. Iโ€™ll probably take a look at some of the work by Nadreck – a fellow member of staff, and a fairly good writer – for inspiration on how to clean my area up.